A curated showcase of personal projects I own end-to-end, and professional titles I contributed to — with clear distinction between what I built and what I contributed to.
A solo-built tactical turn-based strategy game where every action point counts. I developed this game from CodeMonkey course and added extra features to it.
A solo-built multiplayer party game where players pass a live bomb to another player before the timer runs out. Built from scratch with FishNet networking and deployed on Linux dedicated servers through Edgegap.
A published mobile escape room game on Google Play. I joined as a Junior Developer at HFG Entertainments and contributed to core gameplay and UI systems — this is not a solo project.
A published puzzle-platformer on Google Play. I led the development of core gameplay systems within the team at HFG Entertainments — this is a company title, not a solo project.