PORTFOLIO
Infan Deol · Unity Game Developer · 2 years Experience · 22 Years Old

Games I've
built & shipped.

A curated showcase of personal projects I own end-to-end, and professional titles I contributed to — with clear distinction between what I built and what I contributed to.

1 TITLE
Solo Project Itch.io PERSONAL · 01
Grid Tactics

A solo-built tactical turn-based strategy game where every action point counts. I developed this game from CodeMonkey course and added extra features to it.

What I built
  • Action Point system: move, shoot, take cover, cast spells per turn
  • Grid-based pathfinding and line-of-sight system
  • Spell casting and parry mechanics for skill expression
  • Enemy AI logic and turn sequencing
  • UI/UX — HUD, ability bar, turn indicator
  • Published and promoted on Itch.io
UnityC# Turn-Based StrategyGrid System PathfindingEnemy AI Solo DevItch.io
GRID TACTICS · BATTLE MAP
Grid Tactics battlefield
Grid Tactics battlefield
📸
Screenshot
BATTLEFIELD
🎬
Gameplay
VIDEO
🎬
Full Gameplay
VIDEO
Grid Tactics combat
📸
Screenshot
COMBAT
Grid Tactics spells
📸
Screenshot
SPELLS

2 TITLES
Company Project Google Play HFG ENTERTAINMENTS · 01
World of
Escapers

A published mobile escape room game on Google Play. I joined as a Junior Developer at HFG Entertainments and contributed to core gameplay and UI systems — this is not a solo project.

My Role
Junior Developer — Gameplay & UI Systems
My Contributions
  • Engineered modular UI framework for mobile-first interaction
  • Built scalable puzzle and level systems used across multiple stages
  • Developed interactive item and room inspection mechanics
  • Optimised UI animations using DOTween for smooth mobile performance
  • Worked within a team using Git-based collaboration and code review
UnityC# DOTweenOdin Inspector Mobile UIPuzzle Systems Team Project
🔒 Source code and internal assets are confidential. Linking to the public Play Store page only.
World of Escapers
Company Project Google Play HFG ENTERTAINMENTS · 02
Closing
Eyes

A published puzzle-platformer on Google Play. I led the development of core gameplay systems within the team at HFG Entertainments — this is a company title, not a solo project.

My Role
Junior Developer — Lead on Inventory & Gameplay Systems
My Contributions
  • Led development of the custom inventory system with item-combination logic
  • Introduced platformer movement mechanics into the puzzle game loop
  • Maintained the dialogue system for narrative-driven sequences
  • Coordinated gameplay feature integration across the development team
  • Utilised Odin Inspector to streamline level design workflows for designers
UnityC# Inventory SystemDialogue System PlatformerOdin Inspector Team Lead
🔒 Source code and internal assets are confidential. Linking to the public Play Store page only.
Closing Eyes